All accepted papers will be published in a relevant “SCOPUS indexed journal”

Call for Paper

Call For Paper

  • Considering Digital Pedagogies
  • New learning supported by new technologies: challenges and successes
  • Old learning using new technologies, for better or for worse
  • Traditional (didactic, mimetic) and new (transformative, reflexive) pedagogies, with and without new technology
  • Changing classroom discourse in the new media classroom
  • Peer to peer learning: learners as teachers
  • From hierarchical to lateral knowledge flows, teaching-learning relationships
  • Supporting learner diversity
  • Beyond traditional literacy: reading and writing in a multimodal communications environment
  • Digital readings: discovery, navigation, discernment and critical literacy
  • Metacognition, abstraction, and architectural thinking: new learning processes in new technological environments
  • Formative and summative assessment: technologies in the service of heritage and new assessment practices
  • Evaluating technologies in learning
  • Shifting the balance of learning agency: how learners become more active participants in their own learning
  • Recognizing learner differences and using them as a productive resource
  • Collaborative learning, distributed cognition and collective intelligence
  • Mixed modes of sociability: blending face to face, remote, synchronous and asynchronous learning
  • New science, mathematics and technology teaching
  • Technology in the service of the humanities and social sciences
  • The arts and design in a techno-learning environment
  • New Digital Institutions and Spaces
  • Blurring the boundaries of formal and informal learning
  • Times and places: lifelong and lifewide learning
  • Always ready learnability, just in time learning, and portable knowledge sources
  • Educational architectures: changing the spaces and times
  • Educational hierarchies: changing organizational structures
  • Student-teacher relations and discourse
  • Sources of knowledge authority: learning content, syllabi, standards
  • Schools as knowledge producing communities
  • Planning and delivering learning digitally
  • Teachers as curriculum developers
  • Teachers as participant researchers and professional reflective practice
  • Technologies of Mediation
  • Ubiquitous computing: devices, interfaces, and educational uses
  • Social networking technologies in the service of learning
  • Digital writing tools; wikis, blogs, slide presentations, websites, and writing assistants
  • Supporting multimodality: designing meanings which cross written, oral, visual, audio, spatial, and tactile modes
  • Designing meanings in the new media: podcasts; digital video, and digital imaging
  • Learning management systems
  • Learning content and metadata standards
  • Designed for learning: new devices and new applications
  • Usability and participatory design: beyond technocentrism
  • Learning to use and adapt new technologies
  • Learning through new technologies
  • Designing Social Transformations
  • Learning technologies for work, civics and personal life
  • Ubiquitous learning in the service of the knowledge society and knowledge economy
  • Ubiquitous learning for the society of constant change
  • Ubiquitous diversity in the service of diversity and constructive globalism
  • Inclusive education addressing social differences: material (class, locale), corporeal (age, race, sex and sexuality, and physical and mental characteristics) and symbolic (culture, language, gender, family, affinity and persona)
  • Changing the balance of agency for a participatory culture and deeper democracy
  • From one to many, to many to many: changing the direction of knowledge flows
  • Beyond the traditional literacy basics: new media and synaesthetic meaning-making


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