Sources of knowledge authority: learning content, syllabi, standards
Schools as knowledge producing communities
Planning and delivering learning digitally
Teachers as curriculum developers
Teachers as participant researchers and professional reflective practice
Technologies of Mediation
Ubiquitous computing: devices, interfaces, and educational uses
Social networking technologies in the service of learning
Digital writing tools; wikis, blogs, slide presentations, websites, and writing assistants
Supporting multimodality: designing meanings which cross written, oral, visual, audio, spatial, and tactile modes
Designing meanings in the new media: podcasts; digital video, and digital imaging
Learning management systems
Learning content and metadata standards
Designed for learning: new devices and new applications
Usability and participatory design: beyond technocentrism
Learning to use and adapt new technologies
Learning through new technologies
Designing Social Transformations
Learning technologies for work, civics and personal life
Ubiquitous learning in the service of the knowledge society and knowledge economy
Ubiquitous learning for the society of constant change
Ubiquitous diversity in the service of diversity and constructive globalism
Inclusive education addressing social differences: material (class, locale), corporeal (age, race, sex and sexuality, and physical and mental characteristics) and symbolic (culture, language, gender, family, affinity and persona)
Changing the balance of agency for a participatory culture and deeper democracy
From one to many, to many to many: changing the direction of knowledge flows
Beyond the traditional literacy basics: new media and synaesthetic meaning-making